A Journey Through Time [UPDATE]
A Roblox experience owned by The Flying Dutchmen Studios.
ObbyENhistoryobbyparkour
A Journey Through Time [UPDATE] is an obby experience created on 2022-07-18. It has recorded 725,492 lifetime visits and 7,413 favorites. The current like percentage is 41, with zero players active at the time of measurement.
Description (written by the developer; not a statement by this register)
Are you ready to embark on an exciting adventure through time? A Journey Through Time is a Roblox Obby and Parkour game that will take you on a journey through different periods of history. From ancient civilizations to modern times, you'll run, jump, and climb your way through obstacles and challenges as you explore the past. Explore with your friends as you navigate through ancient ruins, dodge traps in medieval castles, and even disocver the wonders of our history. Each level presents a new challenge, and the excitement never ends. So what are you waiting for? Play now! ⏰ SHUTDOWN MEANS UPDATE ⏰ Tags: Cavemen Pyramid Ancient Egypt Roman Barbarian Castle Knight Pirate Ship Ninjas Dungeon Napoleon Industry Factory World War Space Planets Free Badges
Last updated by the developer 19 Oct 2025, 20:49 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 01:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.