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Random Superpower

Random Superpower

A Roblox experience owned by Refraction Studios.

RoleplayENsuperpowerrandomizationinspired by Cant Say the Word

Random Superpower is a roleplay experience created on 2022-07-19. The game has accumulated 36,600,794 lifetime visits and 106,801 favorites. Currently, zero users are playing. The title holds a 63% like percentage. It draws inspiration from Cant Say the Word and Limited Words.

Description (written by the developer; not a statement by this register)

Get a random superpower. Inspired by: Cant Say the Word and Limited Words

Last updated by the developer 31 Mar 2024, 07:10 UTC.

0
playing (measured 10 Aug 2026, 15:17 UTC)
36,600,794
lifetime visits
63%
liked (24,659 👍 / 14,273 👎)
106,587
favourites (2.9 per 1k visits)
19 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:170first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Beat Easy Obby! · progression2,694,029 · 56.5% win
Beat Medium Obby! · progression2,020,260 · 37.6% win
Beat Hard Obby! · progression1,331,561 · 32.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6323 August 2026 — 63 % liked2 September 2026 — 63 % liked12 October 2026 — 63 % liked22 October 2026 — 63 % liked1 November 2026 — 63 % liked23 August 20261 November 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 15:2163no change
22 Oct 2026, 15:1963no change
12 Oct 2026, 15:1863no change
2 Sept 2026, 15:0563no change
23 Aug 2026, 14:5363first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.