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Those Nights at Portal's 2

Those Nights at Portal's 2

A Roblox experience owned by Portal's Games.

HorrorENFive Nights at Freddy'sBlender RenderHorror

Description (written by the developer; not a statement by this register)

!WARNING: GAME CONTAINS FLASHING LIGHTS AND LOUD JUMPSCARES! Heavily Inspired by Scott Cawthon's Five Nights at Freddy's. The year is 1997, and Portal's Funplace has been found by researchers, with the animatronics still working and in great condition, and you want to investigate everything in this place. But once again, the animatronics aren't as friendly as you think... This unique collaboration with the creator of Five Nights: Overtime doesn't need full graphics at all! Because of how the game is made, everything is rendered inside of Blender, therefore, feel free to play on any PC and not worry about lag! Make sure to leave a like if you enjoyed, and play the first game here: https://www.roblox.com/games/8413914142/Those-Nights-At-Portals (Don't mind this) Tags: FNAF, Five Nights, Freddy, Animatronics, Creepy, Abandoned

Last updated by the developer 4 Jul 2025, 02:10 UTC.

0
playing (measured 11 Aug 2026, 13:22 UTC)
4,848
lifetime visits
78%
liked (53 👍 / 15 👎)
346
favourites (71.4 per 1k visits)
19 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

cool thing
50,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Shift · progression323 · 0.00% win
Second Shift · progression202 · 0.00% win
Third Shift · progression174 · 0.00% win
Fourth Shift · progression76 · 0.00% win
Final Shift · progression46 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.