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Realrosa Tower [+Wallhop Practice]

Realrosa Tower [+Wallhop Practice]

A Roblox experience owned by NextHitsStudios.

ObbyENtower obbytroll mechanicsslap tool

Realrosa Tower [+Wallhop Practice] is an obby experience created on July 19, 2022. The game has accumulated 13,837,031 lifetime visits and 14,787 favorites. It maintains an 85% like percentage. Currently, zero players are active in the experience. The description highlights tower, troll, and slap mechanics within the obby genre.

Description (written by the developer; not a statement by this register)

Welcome to PRO Realrosa Tower Can you finish the obby for a slap tool? Tags: tower, troll, obby, obby tower, troll tower, slap tower, doll, troll people, troll slap, fun tower, troll other player, player troll, slap tool, slap troll, jump, tower, slap tower

Last updated by the developer 23 Apr 2026, 17:29 UTC.

0
playing (measured 10 Aug 2026, 14:51 UTC)
13,837,031
lifetime visits
85%
liked (10,230 👍 / 1,781 👎)
14,784
favourites (1.1 per 1k visits)
19 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
3,500 R$
NO SLAP COOLDOWN
199 R$
BRAINROT SLAPHAND
149 R$
Magic Carpet
149 R$
Void Slap🌀
74 R$
Slap Tool
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You have played · welcome4,691,356 · 100.0% win
You Won! · progression3,388,688 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8513 August 2026 — 85 % liked23 August 2026 — 85 % liked2 September 2026 — 85 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:3285no change
23 Aug 2026, 18:2085no change
13 Aug 2026, 18:1985first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.