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Shymerix Club (LAST UPDATE SOON)

Shymerix Club (LAST UPDATE SOON)

A Roblox experience owned by MBProjects.

OtherENretirementlegacy updateshymerix

Description (written by the developer; not a statement by this register)

31/08/2025 While the new game is in development, I’ll also update the old Shymerix from 2021 with small changes. This won’t be a full revamp, just minor improvements. After one final update, the game will be retired for good after three and a half years.

Last updated by the developer 3 May 2026, 18:44 UTC.

0
playing (measured 10 Aug 2026, 20:20 UTC)
230,873
lifetime visits
77%
liked (294 👍 / 87 👎)
1,548
favourites (6.7 per 1k visits)
19 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Transformations Giver Sooner
550 R$
Big Donation
500 R$
VIP Gamepass
400 R$
Dark Bloomix
300 R$
Menu Gamepass
250 R$
Small Donation
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Harmonix Mission · other6,583 · 0.00% win
Believix Mission! · other833 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7715 August 2026 — 77 % liked14 September 2026 — 77 % liked15 August 202614 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 05:3177no change
15 Aug 2026, 03:1577first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.