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Caleb's Soul Crushing Domain

Caleb's Soul Crushing Domain

A Roblox experience owned by Caleb's Soul Crushing Domain.

ObbyENobbyparkourtower climbing

Caleb's Soul Crushing Domain is an obby experience created on 2022-07-19. It has accumulated 3,158,924 lifetime visits and 17,778 favorites. Currently, 78 users are playing. The experience holds a 77% like percentage. The description notes the addition of six new towers to Scope 2 on 6/22/26, highlighting high difficulty and an all-jumps mode for casual play.

Description (written by the developer; not a statement by this register)

6/22/26 - 6 new towers of a variety of difficulties have been added to Scope 2! Welcome to CSCD! ⚠️ The towers here are by far the hardest on Roblox so if you're new to obbies, you WILL have a very difficult time! ⭐ To play through the towers on a casual level, try the all-jumps mode, which lets you place your own checkpoints. Additionally, you can save your progress only in all-jumps mode 🗣️ New towers are added (almost) EVERY Weekend! ❗Every area is free to access instantly!

Last updated by the developer 10 Aug 2026, 14:57 UTC.

78
playing (measured 10 Aug 2026, 22:17 UTC)
3,158,924
lifetime visits
78%
liked (4,425 👍 / 1,270 👎)
19,483
favourites (6.2 per 1k visits)
19 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:1770first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Propeller Powers
1,250 R$
Celestial Doodle Crystal
199 R$
All Save Slots
150 R$
Private Servers
150 R$
Heal
125 R$
Flipper
100 R$
Space Rock
100 R$
Block Spawner
100 R$
Plane Powers
20 R$
I Pose
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome to cscd · welcome105,702 · 28.6% win
Tower of Reddish Monolith - All Jumps · progression37,866 · 2.6% win
Tower of Intricate Precision - All Jumps · progression23,311 · 1.4% win
Tower of Unsettling Heights - All Jumps · progression21,244 · 0.80% win
Tower of Two To One - All Jumps · progression14,939 · 0.50% win
Tower of Clean Glass - All Jumps · progression14,031 · 0.80% win
Tower of Difficulty Breezing - All Jumps · progression13,372 · 1.1% win
Tower of Circuits and Lasers - All Jumps · progression12,088 · 0.50% win
Tower of Cliffside Madness - All Jumps · progression10,961 · 0.50% win
Tower of Vacant Hindrances - All Jumps · progression10,096 · 0.30% win
Tower of Ruthless Royal Architecture - All Jumps · progression7,319 · 0.00% win
Tower of Reddish Monolith · progression7,280 · 0.80% win
Tower of Pulsating Ambition - All Jumps · progression6,894 · 0.00% win
Tower of Inferno Galore - All Jumps · progression6,780 · 0.60% win
Tower of Minimal Obstacles - All Jumps · progression6,339 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

777877.514 August 2026 — 77 % liked24 August 2026 — 78 % liked3 September 2026 — 78 % liked13 September 2026 — 78 % liked23 September 2026 — 78 % liked3 October 2026 — 78 % liked13 October 2026 — 78 % liked23 October 2026 — 78 % liked2 November 2026 — 78 % liked14 August 20262 November 2026
9 measurements spanning 80 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 05:3678no change
23 Oct 2026, 05:3578no change
13 Oct 2026, 05:3578no change
3 Oct 2026, 05:3478no change
23 Sept 2026, 05:3378no change
13 Sept 2026, 05:3378no change
3 Sept 2026, 05:3278no change
24 Aug 2026, 05:3178+1
14 Aug 2026, 05:3177first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.