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[BETA] Liminal Backrooms: Revival

[BETA] Liminal Backrooms: Revival

A Roblox experience owned by Liminal Backrooms: Group.

HorrorENbackroomshorrormaze

Description (written by the developer; not a statement by this register)

In This Game We Made Sure To Stay Extra Canon! Beating Each Level Actually Sends You To The Next Level In The Lore, We'll Have Many Levels So You Cant Run Out Of Fun. R to Zoom In Shift To Sprint Minor Credits: AnS_Dev For Lobby Teleporters. heyyoyeah2 For Small Changes. (ignore) Tags: backrooms, level !, backrooms game, partygoer, partypooper, da backrooms, backrooms gmod map, poolrooms, level fun, smiler, frowner, noclip, The Backrooms, Horror, Cryptids, Scary, Rooms, Maze, Apeirophobia , Animatronic , SCP , Nextbot , Dreamcore , Random Level Generated, Doors, Evade, backrooms morph, morph, entities, fun horror game , area , become a nexbot , levels , async , weirdcore , dreamcore

Last updated by the developer 24 Jun 2026, 09:50 UTC.

0
playing (measured 16 Aug 2026, 16:16 UTC)
6,203
lifetime visits
68%
liked (17 👍 / 8 👎)
92
favourites (14.8 per 1k visits)
19 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 16:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Big Donater
150 R$
Donater
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other4,760 · 0.00% win
Beat "The Lobby" Level2 · 0.00% win
Beat "Habitable Zone" Level0 · 0.00% win
Beat "Pipe Dream" Level0 · 0.00% win
Beat "Electrical Station" Level0 · 0.00% win
Beat The Demo0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.