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[retired] Easy Obby

[retired] Easy Obby

A Roblox experience owned by five crystal games.

ObbyENobstacle courseretiredstages

Description (written by the developer; not a statement by this register)

hey guys! this game has been retired and will no longer be receiving monthly updates. thank you everyone and thanks for ending on a high note! see you guys in the next one! Welcome to Easy Obby! In this game, you can complete stages and towers! thanks for stopping by and have fun! Most recent update: - retired server shutdown = update or bugfix!

Last updated by the developer 13 Feb 2025, 08:08 UTC.

0
playing (measured 20 Aug 2026, 01:22 UTC)
676
lifetime visits
83%
liked (10 👍 / 2 👎)
6
favourites (8.9 per 1k visits)
20 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 01:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Speed Coil
49 R$
Gravity Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome to easy obby! · welcome113 · 0.00% win
stage 5 · progression112 · 0.00% win
stage 10 · progression83 · 0.00% win
Stage 15 · progression64 · 0.00% win
stage 20 · progression28 · 0.00% win
Completed Medium Tower · progression21 · 0.00% win
stage 25 · progression19 · 0.00% win
Stage 35 · progression19 · 0.00% win
Stage 30 · progression19 · 0.00% win
Completed Easy Tower · progression18 · 0.00% win
Stage 40 · progression11 · 0.00% win
Stage 45 · progression10 · 0.00% win
Stage 50 · progression9 · 0.00% win
Stage 70 · progression7 · 0.00% win
Stage 60 · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.