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1998 Пропал [Ужас]

1998 Пропал [Ужас]

A Roblox experience owned by Poeknos.

HorrorRUhorrorasymmetric multiplayerforest survival

Description (written by the developer; not a statement by this register)

1998 Пропавший Искатели отправляются на охоту, чтобы найти потерянные предметы в лесу, а девушка на охоту, чтобы охотиться на искателей. Игра: AdamFerbeno Дизайн ножа / фонарика: AdamFerbeno Художники миниатюры: AdamFerbeno ПРИМЕЧАНИЕ: ИГРАЙТЕ ЕЩЕ В БЕТА, И ВЫ МОЖЕТЕ НАЙТИ ОШИБКИ! ПОЖАЛУЙСТА, СОЗДАЙТЕ БИЛЕТ В ОТВЕТ О БАГЕ! (Корд) (Хотя игра все еще находится в бета-версии, есть большая вероятность того, что данные будут сброшены!) Tags: Horror, Scary, Forest, Hunters, Seekers, Lost Items, Stalker, Survival, Roblox, Adventure, Night,

Last updated by the developer 29 Apr 2025, 12:54 UTC.

0
playing (measured 11 Aug 2026, 06:22 UTC)
1,526
lifetime visits
92%
liked (54 👍 / 5 👎)
73
favourites (47.8 per 1k visits)
20 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Exp
349 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for joining and welcome! · welcome822 · 0.00% win
You hit level 10! · progression1 · 0.00% win
Your 2nd rebirth! · progression0 · 0.00% win
Your 3rd rebirth! · progression0 · 0.00% win
You hit level 100! · progression0 · 0.00% win
Your 5th rebirth! · progression0 · 0.00% win
You hit level 50! · progression0 · 0.00% win
Your 4th rebirth! · progression0 · 0.00% win
Your 1st rebirth! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.