1998 Пропал [Ужас]
A Roblox experience owned by Poeknos.
HorrorRUhorrorasymmetric multiplayerforest survival
Description (written by the developer; not a statement by this register)
1998 Пропавший Искатели отправляются на охоту, чтобы найти потерянные предметы в лесу, а девушка на охоту, чтобы охотиться на искателей. Игра: AdamFerbeno Дизайн ножа / фонарика: AdamFerbeno Художники миниатюры: AdamFerbeno ПРИМЕЧАНИЕ: ИГРАЙТЕ ЕЩЕ В БЕТА, И ВЫ МОЖЕТЕ НАЙТИ ОШИБКИ! ПОЖАЛУЙСТА, СОЗДАЙТЕ БИЛЕТ В ОТВЕТ О БАГЕ! (Корд) (Хотя игра все еще находится в бета-версии, есть большая вероятность того, что данные будут сброшены!) Tags: Horror, Scary, Forest, Hunters, Seekers, Lost Items, Stalker, Survival, Roblox, Adventure, Night,
Last updated by the developer 29 Apr 2025, 12:54 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 06:22 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.