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[A.C.T] Assassin Community Test

[A.C.T] Assassin Community Test

A Roblox experience owned by Community Test :).

ShooterENassassincommunity mapslast player standing

Description (written by the developer; not a statement by this register)

Welcome to Assassin Community Test. This is where the community build and test their own map(s) & customs, even if you have no experiences on re-texturing or building you can still get your very own customs and have your very own value. note: some of the bundles are raised because we're currently making a value list for this game. eliminate your target but and be aware of your assassin! Become the last player standing in this experience! purchase & trade Items! have fun!

Last updated by the developer 21 Jul 2022, 06:50 UTC.

0
playing (measured 29 Aug 2026, 06:52 UTC)
301
lifetime visits
100%
liked (5 👍 / 0 👎)
2
favourites (6.6 per 1k visits)
20 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 06:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RADIO
50 R$
VIP
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Player · welcome172 · 0.00% win
TRADER · other0 · 0.00% win
Radio · other0 · 0.00% win
Knife Creator · collection0 · 0.00% win
Map Creator · other0 · 0.00% win
??? · secret0 · 0.00% win
The Missing Person · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.