The Double Jump Difficulty Chart (OPEN ALPHA)
A Roblox experience owned by Rhondii.
AdventureENplatformerdifficultyopen alpha
Description (written by the developer; not a statement by this register)
To double jump, uh i guess double jump? not done lol Note: This game is intended to be pretty hard, so be prepared to die/rage a lot If you bought a Skip Stage, use the next stage arrow to go to the next stage before asking me why it doesn't work (Idk why it does that) Most NPCs are tips or some random unneeded stuff (Because I wanted to cameo friends), but if you really need the tips and the NPC is broken, get a ps! Its Free! List of Songs used: Lobby = Chill Jazz - idk from roblox catalog Easy stages = Thanks for the Music ! - idk that's what it was titled in roblox thingy also Medium = Lofi Chill A - guess what!?!? Also from roblox catalog!! Hard = Scourge of the Universe - Calamity mod (Terraria) Don't worry about hitting checkpoints! If you notice that your assets are being used and would like for them to be removed, contact through group wall! Passion Project for friends - RondyLe :D
Last updated by the developer 22 May 2025, 20:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 08:22 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.