Made in China Redux [v1.3.1] [🇨🇳]
A Roblox experience owned by Shrep's Unfunny Gang.
Fighting & PvPENfightingmelee combatmultiplayer
Description (written by the developer; not a statement by this register)
Maim your friends and foes in this fast-paced, dynamic fighting game with various unique items. You spawn with 4 weapons from a certain item type (melee, ranged, utility, and mobility) 7 Maximum Slots (can be increased with certain items) AI opponents will spawn in servers with 6 or less players. Keyboard Binds: M1: Primary Attack R Key: Alt Attack F Key: Block Q Key: Dash B Key: Item Toss K Key: Reset G Key: Emote Menu V Key: Quick Emote Controller Binds: RT/R2: Primary Attack Y/△: Alt Attack LT/L2 Stationary: Block LT/L2 Movement: Dash B/◯: Item Toss Right D-pad: Reset Up D-pad: Emote Menu Down D-pad: Quick Emote (Most of the key bindings can be changed in-game by pressing M to open settings) Join the server in-game links to see game updates and interact with the community! Inspired by infinite welfare, Jabroni Brawl: Episode 3, and Super Smash Bros.
Last updated by the developer 3 Aug 2026, 04:39 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 12:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.