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Derealization [HORROR]

Derealization [HORROR]

A Roblox experience owned by Hillside Developments.

HorrorENpsychological horrorbackroomsstory-driven

Description (written by the developer; not a statement by this register)

Everything around you is falling apart, people are hiding things from you, everything is starting to become unreal. You are starting to question your own existence. Uncover all of their secrets before you lose your sanity 2/5 Released 👍 Like and follow to be notified when future updates are released 🎧 Wear headphones and enable maximum graphics for the best experience ⚠️ DISCLAIMER: This game contains flashing lights, jumpscares, some dark topics, and loud noises Tags: Horror, Thriller, Scary, Story, Backrooms, Dreamcore, Weirdcore, Dereality

Last updated by the developer 6 Sept 2025, 00:51 UTC.

0
playing (measured 10 Aug 2026, 22:02 UTC)
17,250
lifetime visits
76%
liked (190 👍 / 61 👎)
637
favourites (36.9 per 1k visits)
21 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:020first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome7,747 · 100.0% win
Denial · progression5,599 · 0.00% win
Anger · progression1,822 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7616 August 2026 — 76 % liked15 September 2026 — 76 % liked25 September 2026 — 76 % liked5 October 2026 — 76 % liked16 August 20265 October 2026
4 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 16:2276no change
25 Sept 2026, 16:2276no change
15 Sept 2026, 16:0576no change
16 Aug 2026, 16:0176first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.