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⚡ Easy Race Clicker

⚡ Easy Race Clicker

A Roblox experience owned by Pattes Studios.

SimulatorENclickerraceobby

⚡ Easy Race Clicker is a simulator experience created on 2022-07-22. The game features 25 stages and focuses on speed-based racing mechanics. It has accumulated 25,925,189 lifetime visits and 45,163 favorites. Currently, 8 players are active. The title maintains a 95% like percentage, reflecting its standing within the platform's data index.

Description (written by the developer; not a statement by this register)

Welcome to Easy Race Clicker! Keep building up your speed & become fastest to reach the end in short time. 🏆 You can build your speed faster with more wins! 👍 Be sure to like and favorite the game! Stage Count: 25 Join the group for daily rewards + free pets. https://www.roblox.com/groups/15038333 You can give us feedback and report bugs on our community wall. Credits to Interbyte Studios for pet models. Tags: Obby, Super, Speed, Parkour, Fun, Race, Run, Victory, Win, Faster, Platformer, Clicker, Colorful, Platformer Obby, Simulator

Last updated by the developer 15 Oct 2024, 20:00 UTC.

8
playing (measured 10 Aug 2026, 14:05 UTC)
25,925,189
lifetime visits
95%
liked (53,053 👍 / 3,053 👎)
45,233
favourites (1.7 per 1k visits)
22 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:056first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Clicker
399 R$
2x Wins
349 R$
2x Speed
349 R$
2x Luck
349 R$
VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Easy Race Clicker! · welcome9,258,552 · 97.1% win
Reach to End! · progression299,335 · 9.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9523 August 2026 — 95 % liked2 September 2026 — 95 % liked12 September 2026 — 95 % liked22 September 2026 — 95 % liked2 October 2026 — 95 % liked12 October 2026 — 95 % liked22 October 2026 — 95 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:2195no change
12 Oct 2026, 16:1995no change
2 Oct 2026, 16:1895no change
22 Sept 2026, 16:1795no change
12 Sept 2026, 16:0895no change
2 Sept 2026, 16:0795no change
23 Aug 2026, 15:5295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.