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Project Mula [5.7]

A Roblox experience owned by EVERYTHING MUGEN.

Fighting & PvPENAnimeFightingAnime Crossover

Project Mula [5.7] is a fighting-pvp experience created on 2022-07-22. It records 11,639,883 lifetime visits and 47,993 favorites. The game maintains a 90% like percentage. Currently, zero users are playing. The description lists anime-inspired features and control schemes.

Description (written by the developer; not a statement by this register)

35k likes = new code Includes so far: - OP - MHA - DBZ - DS - HXH - Bleach - 7DS 🎮 [Controls]: - CTRL - Sprint - Q - Dash - F - Block - Space x2 - geppo - G - Energy Charge - M - Hint [Commands:] !giveitem !trade playername !clanname "NAME" !clanlogo "DECALID" 2XP Weekends are applied every Friday - Sunday

Last updated by the developer 2 Jan 2026, 08:17 UTC.

0
playing (measured 10 Aug 2026, 14:48 UTC)
11,639,883
lifetime visits
90%
liked (34,308 👍 / 3,934 👎)
47,953
favourites (4.1 per 1k visits)
22 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Race Bag
2,499 R$
Treasure Hunt Timers 50%
1,299 R$
Spec Bag
999 R$
2x Prestige Coins
999 R$
Bonus Fruit Storage
749 R$
Faster Magic Broom
350 R$
Faster Charge
350 R$
Bonus Bag Storage
349 R$
Bonus Item Storage
349 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

PXXL fan · other2,088,324 · 0.00% win
Devil Fruit · collection688,208 · 0.00% win
Magician · other128,974 · 0.00% win
Strong Body · other121,981 · 0.00% win
Fist Fighter · other120,984 · 0.00% win
Swordsman · other118,731 · 0.00% win
expanded universe fan · other19,315 · 0.00% win
battlemage universe enjoyer · other10,280 · 0.00% win
PXXL enjoyer · other50 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9013 August 2026 — 90 % liked2 September 2026 — 90 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:2090no change
13 Aug 2026, 19:1890first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.