🏠raise a capybara!
A Roblox experience owned by Capybara Fan Studio.
TycoonENanimal simulationtycoonfloppa IP
Raise a Capybara! is a tycoon experience created on July 23, 2022. The game has accumulated 2,507,306 lifetime visits and 24,102 favorites. It currently holds an 89% like percentage with one player active. The description highlights gameplay involving upgrades, exploration, and various activities such as farming, mining, and fishing within the game world.
Description (written by the developer; not a statement by this register)
🔥Welcome to raise a capybara! Raise your capybara buy upgrades, new items and explore the little world. The game is a mix of a tycoon and simulator and really fun to play! ===📌LAST UPDATE📌=== 🏠ISLAND EXPANSION 🧢NEW CAPYBARA HAT 🐛BUG FIXES 😎CHILL WITH YOUR CAPYBARA 🛋️ MAKE YOUR HOUSE LOOK BETTER 💸GET A LOTS OF CASH 🍈 START YOUR OWN FARM ⛏️ MINE AND GET MORE MONEY 🎣 FISH AND GET REWARDED 🎁 CAN YOU FIND THE HIDDEN TREASURE? 🔥⭐🙏NEW UPDATE AT 5000 LIKES 💸👍LIKE THE GAME AND JOIN THE GROUP FOR AN AUTO CLICKER HAT! https://www.roblox.com/groups/15384688/Capybara-Fan-Studio 🔍Our game raise a capybara! is inspired by raise a floppa!
Last updated by the developer 22 Sept 2024, 22:51 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:08 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.