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[UPD!] Cube Incremental

[UPD!] Cube Incremental

A Roblox experience owned by Synonix.

SimulatorENincrementalidleclicker

Description (written by the developer; not a statement by this register)

A game about Collecting Cubes, Upgrading to get cubes faster, Prestiging for even better bonuses, Unlock new zones with new mechanics and scale the leaderboards to get #1. 📦 Collect Cubes ⏫ Upgrade for more Earnings ⭐ Prestige for OP Multipliers. Update: - Added a new feature in zone2 with a Brand New Currency - Fixed Mobile Scaling problems - Various Small Bugfixes This game is in BETA, You may encounter bugs or balancing issues. I am constantly working on fixing any issues. If you enjoy the game, consider joining the group.

Last updated by the developer 19 Aug 2026, 18:44 UTC.

4
playing (measured 19 Aug 2026, 18:46 UTC)
1,128
lifetime visits
77%
liked (17 👍 / 5 👎)
25
favourites (22.2 per 1k visits)
23 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 18:464first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome852 · 0.00% win
Prestige! · progression80 · 0.00% win
1K Cubes · collection53 · 0.00% win
1 Million! · progression29 · 0.00% win
Prestige 10 Times! · progression29 · 0.00% win
10K Cubes · collection17 · 0.00% win
1 Billion! · progression13 · 0.00% win
Prestige 100 Times! · progression9 · 0.00% win
100K Cubes · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

76868119 August 2026 — 86 % liked29 August 2026 — 80 % liked8 September 2026 — 76 % liked19 October 2026 — 77 % liked7719 August 202619 October 2026
4 measurements spanning 60 days, net -9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 03:2277+1
8 Sept 2026, 19:1676-4
29 Aug 2026, 18:4680-6
19 Aug 2026, 18:4686first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.