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Brainmold Café [1.9.4]

Brainmold Café [1.9.4]

A Roblox experience owned by Brainmold.

SimulatorENsimulationexplorationmulti-realm

Description (written by the developer; not a statement by this register)

☺ Welcome to the Brainmold Café! ☺ An unstable café that transports between realms. Would you like something to drink? Or perhaps uncover the secrets in the worlds beyond! There is only so much time in our lives, so let's take a moment to appreciate each other, and find joy in the unknown. Brainmold Cafe has a fan-maintained wiki on Miraheze. THE FANDOM WIKI IS OUTDATED. It is recommended to only use it if you are stuck on something, or if you think you've done all that you can in the game. However, no one is really going to stop you from using it for other purposes as well... Trailer made by hazntx Travel for a day Travel forever ☺ Remember to be happy! ☺ ---------------------------------------------------------- [1.9.4] Get free Brainmold anywhere you go! [1.9.3a] Lucky me [1.9.3] MOAR CONTENT! [1.9.2] The Big Patch [1.9.1c] Knock out cola buffs [1.9.1b] Bugfixes [1.9.1a] Bugfixes for your soul [1.9.1] The soul, I am

Last updated by the developer 22 Jul 2026, 16:16 UTC.

1
playing (measured 11 Aug 2026, 03:34 UTC)
405,602
lifetime visits
92%
liked (3,627 👍 / 328 👎)
17,186
favourites (42.4 per 1k visits)
24 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:345first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Moldy Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bone to pick with · other11,457 · 0.00% win
Case Closed · other9,437 · 0.00% win
A terrible person · other8,789 · 0.00% win
PRO tagonist · other6,429 · 0.00% win
Something Funny · other6,395 · 0.00% win
FRIEND OR FOE? · social5,874 · 0.00% win
DOOMSDAY · other5,836 · 0.00% win
Clever Me! · other5,515 · 0.00% win
the worthy · other5,237 · 0.00% win
[ CONTENT DELETED ] · other4,574 · 0.00% win
Surpassing Minds · other4,335 · 0.00% win
Fortune's Favor · other3,275 · 0.00% win
Let's Begin Anew! · welcome2,792 · 0.00% win
ESCAPE · progression2,391 · 0.00% win
Lay Down Your Arms · other2,289 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:0092no change
14 Aug 2026, 22:4792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.