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Soup Factory Tycoon

Soup Factory Tycoon

A Roblox experience owned by Slinky Slink Studios.

TycoonENfactory managementcooking simulationidle progression

Soup Factory Tycoon is a tycoon experience created on 2022-07-24. It has accumulated 7,752,373 lifetime visits and 52,267 favorites. Currently, one user is playing. The experience holds a 78% like percentage. The description highlights ingredient farming, soup canning, and factory upgrades.

Description (written by the developer; not a statement by this register)

🥣 Become a Soup Millionaire! Grow ingredients, mix your secret recipe, and sell cans to build the biggest factory on the map! 🎮 WHAT’S INSIDE: - Rare ingredient farming 🌱 - Satisfying soup canning 🥫 - Massive factory upgrades ⚙️ - Hidden recipes to discover! 💎

Last updated by the developer 3 Aug 2026, 13:45 UTC.

1
playing (measured 10 Aug 2026, 15:02 UTC)
7,752,373
lifetime visits
78%
liked (13,273 👍 / 3,845 👎)
52,080
favourites (6.7 per 1k visits)
24 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:021first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
245 R$
Door Never Closes
145 R$
Immediate Adder
145 R$
Double Cash Multiplier
145 R$
Rainbow Upgrader
95 R$
Lightning Upgrader(X3)
95 R$
Ingredient Value Reader
45 R$
Shorter Obby Wait
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,044,331 · 100.0% win
Easy Obby · progression818,251 · 4.3% win
Hard Obby · progression694,192 · 4.3% win
Amogus? · other123,232 · 0.00% win
Reborn · progression28,099 · 0.00% win
Beta Tester! · other1,799 · 0.00% win
10th Rebirth · progression1,534 · 0.00% win
25th Rebirth · progression691 · 0.00% win
50th Rebirth · progression420 · 0.00% win
100th Rebirth · progression279 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7813 August 2026 — 78 % liked23 August 2026 — 78 % liked2 September 2026 — 78 % liked12 September 2026 — 78 % liked2 October 2026 — 78 % liked12 October 2026 — 78 % liked22 October 2026 — 78 % liked13 August 202622 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 22:1878no change
12 Oct 2026, 22:1678no change
2 Oct 2026, 22:1678no change
12 Sept 2026, 22:0878no change
2 Sept 2026, 22:0778no change
23 Aug 2026, 22:0578no change
13 Aug 2026, 22:0578first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.