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Adventure Forward: Star Savior

Adventure Forward: Star Savior

A Roblox experience owned by Merc's Vault.

AdventureENfantasyquestlegacy

Description (written by the developer; not a statement by this register)

Adventure forward into a world of excitement and danger! A mysterious Robloxian by the name of Stratosfear has smashed the stars out of the sky and imprisoned the citizens of Maytown. Will you be the one to banish Stratosfear and free Maytown? Will you become the fabled Star Savior? Adventure Forward: Star Savior is a legacy title originally published in 2014. Restored by Resmerc. Special thanks to SirRovers, HollowMariofan, pix0ne, and Sodakettle. Original game by Explode1.

Last updated by the developer 18 Aug 2024, 02:15 UTC.

0
playing (measured 14 Aug 2026, 21:08 UTC)
81,939
lifetime visits
97%
liked (857 👍 / 27 👎)
3,320
favourites (40.5 per 1k visits)
25 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 21:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tip Jar
250 R$
Tip Jar
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome21,391 · 100.0% win
Rising Sand Stadium · other9,238 · 0.00% win
Volcantankerous · other7,546 · 0.00% win
Star Stealer · other7,466 · 0.00% win
Into the Scriptbox 2.0 · other7,137 · 0.00% win
Star Savior · other5,495 · 0.00% win
??? · other4,524 · 0.00% win
End of the Line · progression3,415 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9715 August 2026 — 97 % liked14 September 2026 — 97 % liked4 October 2026 — 97 % liked15 August 20264 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 18:1597no change
14 Sept 2026, 14:3697no change
15 Aug 2026, 12:5297first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.