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[🐰]🌴Tropical Royale🌴

[🐰]🌴Tropical Royale🌴

A Roblox experience owned by SirSkittles.

ShooterENbattle royalearcade shooterisland survival

[🐰]🌴Tropical Royale🌴 is a shooter experience created on 2022-07-25. It has 52,417,177 lifetime visits and 102,188 favorites. Currently, 942 players are active. The game holds an 86% like percentage. It features an endless casual gamemode with shooting and building mechanics. Players earn Tropical Bucks to unlock cosmetic items.

Description (written by the developer; not a statement by this register)

🔥 Welcome to Tropical Royale With The NEW Ultimate Endless Casual Gamemode! 🌴 ⚔️ Fight friends and foes in this endless action-packed arcade shooter, inspired by popular battle royale games! 🏆 Shoot, build, and dominate to climb the leaderboard with unique loot that make every encounter unforgettable! Use a variety of weapons and guns to secure victory in this epic showdown! 💰 Win intense matches to earn Tropical Bucks and unlock skins, pickaxes, and emotes in the shop! 🏝️ Drop onto a massive island, choose your team, and fight to be the last one standing in this adrenaline-pumping battle royale game! 🎮 Available on Desktop, Phones, Tablets, XBOX, & PlayStation 5 ⚠️ Exploiters will be banned with no second chances! Don't cheat! Premium players get extra playtime rewards ☘️ Tropical Royale is created by the talented duo @SirSkitles & @Mewious!

Last updated by the developer 4 Oct 2026, 19:53 UTC.

98
playing (measured 5 Oct 2026, 03:50 UTC)
58,099,939
lifetime visits
86%
liked (44,612 👍 / 7,560 👎)
119,513
favourites (2.1 per 1k visits)
25 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

981,075586.514 September 20265 October 2026
500 measurements spanning 21 days, net -108. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
5 Oct 2026, 03:5098-52
5 Oct 2026, 02:50150-17
5 Oct 2026, 01:50167-13
5 Oct 2026, 00:50180-53
4 Oct 2026, 23:50233+27
4 Oct 2026, 22:50206-29
4 Oct 2026, 21:50235-23
4 Oct 2026, 20:50258-43
4 Oct 2026, 19:50301-19
4 Oct 2026, 18:50320-9
4 Oct 2026, 17:50329-73
4 Oct 2026, 16:50402+46
4 Oct 2026, 15:50356+57
4 Oct 2026, 14:50299-9
4 Oct 2026, 13:50308-11
4 Oct 2026, 12:50319+40
4 Oct 2026, 11:50279+22
4 Oct 2026, 10:50257-2
4 Oct 2026, 09:50259+16
4 Oct 2026, 08:50243first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SUPER Weapons Bundle
949 R$
(OVERPOWERED) Heat Seeking Rocket Launcher
799 R$
(PERMANENT) Jetpack
479 R$
(PERMANENT) Legendary Shotgun
399 R$
(PERMANENT) SUPERCHARGED SMG
379 R$
Galaxy Bundle
379 R$
(PERMANENT) Grappler Gun
349 R$
(PERMANENT) Legendary Scar
299 R$
(PERMANENT) Legendary MiniGun
299 R$
Double XP
199 R$
Double Materials
199 R$
O.G Bundle
149 R$
Healing Bundle!
149 R$
Ghoul Skin
99 R$
2026 Halloween Bundle
99 R$
🔥50% OFF🔥 Starter Pack! 🎉
49 R$
(PERMANENT) Pumpkin Launcher
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

End Of The Road · progression13,664,229 · 51.8% win
Welcome! · welcome11,328,587 · 0.00% win
Flawless Kill · other10,887,957 · 55.8% win
Close Call · other7,183,336 · 22.3% win
Win a Game · other5,353,136 · 20.4% win
Golden Touch · other3,932,317 · 11.2% win
Sharp Shooter · other1,714,247 · 5.0% win
Sneaky Snake · other1,592,952 · 8.4% win
Shh... · secret984,312 · 3.5% win
Rocket Man · other576,363 · 1.6% win
Master Thief · other435,560 · 1.1% win
Survival Instinct · other239,273 · 1.9% win
Can't Miss · other75,473 · 1.2% win
Grenade Master · other74,125 · 0.60% win
Unbreakable · other62,886 · 0.80% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8621 August 20261 November 2026
1062 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1062
Measured (UTC)% likedChange
1 Nov 2026, 14:2286no change
22 Oct 2026, 14:2186no change
12 Oct 2026, 14:1986no change
5 Oct 2026, 03:5086no change
5 Oct 2026, 02:5086no change
5 Oct 2026, 01:5086no change
5 Oct 2026, 00:5086no change
4 Oct 2026, 23:5086no change
4 Oct 2026, 22:5086no change
4 Oct 2026, 21:5086no change
4 Oct 2026, 20:5086no change
4 Oct 2026, 19:5086no change
4 Oct 2026, 18:5086no change
4 Oct 2026, 17:5086no change
4 Oct 2026, 16:5086no change
4 Oct 2026, 15:5086no change
4 Oct 2026, 14:5086no change
4 Oct 2026, 13:5086no change
4 Oct 2026, 12:5086no change
4 Oct 2026, 11:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.