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BUDGET HOTEL (PIRATES)

BUDGET HOTEL (PIRATES)

A Roblox experience owned by Zouix Ztudio.

ShooterENasymmetricalendless battlepirate theme

Description (written by the developer; not a statement by this register)

Are you a freshly arrived tourist who just wanted a cheap vacation to an undisclosed tropical third world country? If yes this game is made for you! But if that’s not you don’t you worry, It’s also made for the modern pirate who’ve had their tropical hideout absolutely trashed since the building of said hotel. Whatever side you’re on, there’s enough weapons scattered around to settle this mess once and for all. The Budget hotel is an asymmetrical endless battle ground that probably will encourage flanks and other lowkey smart shenanigans. During your stay you’ll run through the jungle (pun intended), sail until you can’t (because there’s land so ye) , and fight for each and every single building in sight. (If there’s actually a bit of players) DISCLAIMER: This game was originally just some weird building project I had with a few friends, some stuff won’t be as gameplay focused as my other games.

Last updated by the developer 17 Dec 2025, 21:59 UTC.

0
playing (measured 25 Aug 2026, 15:45 UTC)
388
lifetime visits
82%
liked (14 👍 / 3 👎)
13
favourites (33.5 per 1k visits)
25 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 15:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

budget giving
100 R$
suite access (fixed)
86 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

the chair · secret3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.