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Ancient Towers of Hell

Ancient Towers of Hell

A Roblox experience owned by Ancient Towers of Hell.

ObbyENtower defenseparkourobby

Description (written by the developer; not a statement by this register)

Tower Obby OMG Inspired by Juke's Towers of Hell Room -1 Floor Steeple 2-5 Floors Tower 6-10 Floors Citadel 11-20 Floors Obelisk 21-30 Floors Great Citadel 31-50 Floors Great Obelisk 51-99 Floors Monolith 100+ Floors

Last updated by the developer 25 Feb 2026, 01:41 UTC.

0
playing (measured 16 Aug 2026, 02:47 UTC)
2,127
lifetime visits
80%
liked (16 👍 / 4 👎)
38
favourites (17.9 per 1k visits)
25 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 02:470first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome929 · 0.00% win
Play on Mobile! · other576 · 0.00% win
Beat the Steeple of Simple Habits · progression246 · 0.00% win
Beat the Room of Overwhelming Easiness · progression204 · 0.00% win
Beat the Tower of Quality Starts · progression82 · 0.00% win
Beat the Steeple of Mouse Throwing · progression45 · 0.00% win
Beat the Tower of Frustration · progression16 · 0.00% win
Beat the Not Even a Vacant Opposite · progression15 · 0.00% win
Reach Ring 2! · progression15 · 0.00% win
Beat the Tower of Advanced Beginnings · progression11 · 0.00% win
Beat the Steeple of Fearing Conveyors · progression9 · 0.00% win
Beat the Tower of Black Hole · progression8 · 0.00% win
Beat the Tower of Instant Regret · progression7 · 0.00% win
Beat the Tower of Double Towers · progression7 · 0.00% win
Beat the Tower Incovenient Feelings · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.