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🌈Rainbow Friends 2 Elevator

🌈Rainbow Friends 2 Elevator

A Roblox experience owned by LossBite Studios.

HorrorENhorrorelevatorrainbow friends

🌈Rainbow Friends 2 Elevator is a horror experience created on 2022-07-26. It has accumulated 6,031,299 lifetime visits and 2,305 favorites. The game holds a 78% like percentage. Currently, zero users are playing. The description mentions exploring floors in a Rainbow Friends themed elevator and purchasing gamepasses with Robux.

Description (written by the developer; not a statement by this register)

Rainbow Friends 2 Elevator! Explore through different floors in the Rainbow Friends themed elevator! 🌈 Buy gamepasses with robux! Tags: elevator, poppy playtime, horror, huggy wuggy, mommy long legs, normal elevator, stranger things, among us, pibby, learning with pibby, scary, rainbow friends, nextbot

Last updated by the developer 29 Jun 2025, 16:44 UTC.

0
playing (measured 10 Aug 2026, 16:33 UTC)
6,031,299
lifetime visits
78%
liked (832 👍 / 236 👎)
2,310
favourites (0.4 per 1k visits)
26 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:330first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

ModerateMinimum age 16

Descriptors: Fear (Repeated/Moderate), Social Hangout (Present), Violence (Occasional/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Glitch Pack
30 R$
Gravity Coil
20 R$
Neon Pack
20 R$
Speed Coil
20 R$
VIP
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome3,006,491 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked13 October 2026 — 78 % liked2 November 2026 — 78 % liked14 August 20262 November 2026
3 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 00:1678no change
13 Oct 2026, 00:0878no change
14 Aug 2026, 00:0378first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.