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Clothing Store Tycoon

Clothing Store Tycoon

A Roblox experience owned by Mystery Tycoons.

TycoonENtycoonshoppingmanagement

Clothing Store Tycoon is a tycoon experience created on 2022-07-26. It has accumulated 4,407,524 lifetime visits and 25,085 favorites. The game holds a 90% like percentage. Currently, zero users are playing. The description mentions codes for cash and group benefits.

Description (written by the developer; not a statement by this register)

💸 Use code "Release" for free cash! 👍 NEW CODES WHEN WE REACH 5000 LIKES! 👕 Build your mega mall! Drive cars, fly helicopters, serve your customers and much more! 👍 Like the game to support future updates! 👍 💾All progress is autosaved so you can resume back at any time! Join our group "Mystery Tycoons" for free 500 cash! 🐞Report Bugs on the Group Wall🐞 https://www.roblox.com/groups/10503123/Mystery-Tycoons#!/about

Last updated by the developer 21 Mar 2026, 21:53 UTC.

0
playing (measured 10 Aug 2026, 14:45 UTC)
4,407,524
lifetime visits
90%
liked (7,469 👍 / 874 👎)
25,081
favourites (5.7 per 1k visits)
26 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
Double Money
299 R$
Rapid Cashier
175 R$
Auto Collect
149 R$
Rich Customers
149 R$
Supercar
99 R$
Extra Speed
99 R$
Better Cashiers
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome2,620,966 · 0.00% win
Basement · progression343,056 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:3790no change
14 Aug 2026, 02:3790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.