Elemental Fighting Simulator
A Roblox experience owned by Depi Studios.
SimulatorENelemental magicsimulatorhalloween event
Elemental Fighting Simulator is a Roblox experience in the simulator genre, created on 2022-07-26. The game has accumulated 6,114,050 lifetime visits and holds 30,864 favorites. Currently, zero users are playing. The title maintains an 82% like percentage based on user feedback metrics recorded in the index.
Description (written by the developer; not a statement by this register)
🥋 Welcome to Elemental Fighting Simulator 🥋 EFS is a game where you fight against different enemies with your elemental spells , Overcome them to gain new rewards and travel to new worlds and discover new abilities to unlock! 🧙♂️ -New Spells Added! 👑 - New Vip Perks 🎁 - Group Gifts! 🎡 Roblox Premium members get Bonuses In The Game! 🔥 Update[Halloween 2]: - 3 New Secrept Recipes! - Camera Effects - Fixed Trading - New Rank - Gift Gamepasses! - New Candy Currency! - The Merchant Has Arrived! - Enjoy The Halloween Theme! - Bug Fixes & More! + MORE, CHECK OUT NOW! 🚀 Codes: 🚀 Wokenda Update2 FusionUPD Release 2mVisi Update4 10kRatio New Code At 15,000 Likes! 👍 - Thumbs up and favorite for more updates!
Last updated by the developer 18 Jan 2026, 01:45 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:50 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.