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SillyCat 🐱 [NEW]

SillyCat 🐱 [NEW]

A Roblox experience owned by | Silly Studios |.

HorrorENhorrorescape roomjumpscare

Description (written by the developer; not a statement by this register)

RELEASE! A game like Cheese Escape and The Mimic COMBINED! You're a person who is trapped in a weird hotel-like building, you can't seem to remember how you got there or any memories at all. All you need to do is find an exit... Simple right? As you start to feel dizzy you see a cat? You must be hallucinating! You must be... Hints and tips: Red things and texts shouldn't be trusted. (except for the Red door and key) Controls: Shift To Run PC F for flashlight! C for Freemouse Thanks to imkindagoodyeet, Xavia7, CalculatorIsCraked, john and iistxrcloudyii for testing the game before release! Thanks to everyone who played before full release! (part 2 release) WARNING: THIS GAME HAS JUMPSCARES AND OTHER SCARY ELEMENTS. Use headphones for the best effect. Message me on Roblox if you find any bugs or glitches! tags: Cat, Silly, Dog, Animal, Scary, HORROR, The Mimic, Cheese Escape, Aldi knock off brands Made by BlueTanqo and EnzoGaming_YT111

Last updated by the developer 20 Apr 2026, 10:55 UTC.

0
playing (measured 26 Aug 2026, 04:48 UTC)
5,492
lifetime visits
87%
liked (74 👍 / 11 👎)
85
favourites (15.5 per 1k visits)
26 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 04:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

SILLYCAT CHAPTER 1 COMPLETED · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8726 August 2026 — 87 % liked15 September 2026 — 87 % liked26 August 202615 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 09:3287no change
26 Aug 2026, 05:0187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.