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(🚨Tuning🚨) Dirt Track Racing 2.0

(🚨Tuning🚨) Dirt Track Racing 2.0

A Roblox experience owned by PerformanceStudios.

RacingENracingvehicle customizationsimulation

Description (written by the developer; not a statement by this register)

🚨Update 25 📜 Tuning! 📜 5 different tuning settings per tire 🐛 Optimized spawning the old cars 🐛 Fixed main menu setting issues version(v2.5)🚨 Part Of The Dtr Series

Last updated by the developer 13 Jul 2025, 02:46 UTC.

0
playing (measured 11 Aug 2026, 02:04 UTC)
315,962
lifetime visits
91%
liked (638 👍 / 63 👎)
1,650
favourites (5.2 per 1k visits)
26 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Walk Speed
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome84,822 · 100.0% win
1M VISITS · other13,301 · 100.0% win
Met A Owner · social4,381 · 0.00% win
??? · other573 · 0.00% win
1K Total Laps · progression246 · 0.00% win
10K Total Laps · progression10 · 0.00% win
100k Total Laps · progression1 · 0.00% win
Played In Vr · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9115 August 2026 — 91 % liked25 August 2026 — 91 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:0191no change
15 Aug 2026, 00:4591first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.