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[3X💰] Idle Miner Tycoon💎

[3X💰] Idle Miner Tycoon💎

A Roblox experience owned by SuperBananas.

TycoonENMiningTycoonIdle

[3X💰] Idle Miner Tycoon💎 is a tycoon experience created on 2022-07-27. It has accumulated 10,729,338 lifetime visits and 32,331 favorites. The experience holds an 89% like percentage. Currently, zero users are playing. The description highlights mining and idle gameplay mechanics.

Description (written by the developer; not a statement by this register)

💸Get Rich💸 Welcome to Idle Miner Tycoon! Grow your mining empire! Update At 30,000 Likes! ==This Experience Has Premium Benefits== Join The Group For a 10% Cash Bonus - https://www.roblox.com/groups/14461659/SuperBananas#!/about [Tags] Mining, Mining Tycoon, Millionaire Mining, Tycoon, Idle Game, Idle

Last updated by the developer 16 Jan 2026, 18:07 UTC.

0
playing (measured 10 Aug 2026, 15:05 UTC)
10,729,338
lifetime visits
89%
liked (29,726 👍 / 3,721 👎)
32,279
favourites (3.0 per 1k visits)
27 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Money
1,700 R$
Mega VIP
775 R$
5X Money
650 R$
VIP [Lifetime]
300 R$
2X Money
250 R$
Limited Dragon Pet
249 R$
Max Stats
175 R$
Auto Collect
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Best Tycoon Ever!4,996,426 · 100.0% win
Supporter Badge · other116,965 · 0.00% win
Met The Creator · welcome3,314 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8913 August 2026 — 89 % liked23 August 2026 — 89 % liked2 September 2026 — 89 % liked12 September 2026 — 89 % liked2 October 2026 — 89 % liked12 October 2026 — 89 % liked22 October 2026 — 89 % liked13 August 202622 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 20:0389no change
12 Oct 2026, 20:0289no change
2 Oct 2026, 20:0089no change
12 Sept 2026, 19:5289no change
2 Sept 2026, 19:5189no change
23 Aug 2026, 19:5089no change
13 Aug 2026, 19:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.