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ONE PIECE BATTLES!

ONE PIECE BATTLES!

A Roblox experience owned by Arch $tudios.

Fighting & PvPENanimefruit mechanicsswords

ONE PIECE BATTLES! is a fighting-pvp Roblox experience created on 2022-07-27. The game has accumulated 1,584,399 lifetime visits and 6,969 favorites. It maintains a 77% like percentage. Currently, zero players are active. The experience features fruit and sword mechanics with a maximum level of 1000.

Description (written by the developer; not a statement by this register)

👍 30,000 Likes = New Code 📌 FAQ: - Fruits spawn in the map every hour / despawn after 45 mins - Fruits in game: Spin, Kilo, Chop, Barrier, Bomb, Buddha, Dough, Dragon - Swords in game: Cutlass, Bisento, Darkblade - Max Level: 1000 🎁 Join our Social Link to find Codes and Report bugs!

Last updated by the developer 22 Mar 2025, 11:36 UTC.

0
playing (measured 10 Aug 2026, 15:53 UTC)
1,584,399
lifetime visits
77%
liked (4,253 👍 / 1,287 👎)
6,968
favourites (4.4 per 1k visits)
27 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Skip Season 2
999 R$
Season 2 Pass
399 R$
Igris Spec
299 R$
Tusk Spec
299 R$
Valentine Touch Melee
299 R$
AntKing Spec
299 R$
Sakamoto Spec
249 R$
x2 Mastery
199 R$
Gold Fishing Rod
199 R$
Night Blade
199 R$
Coffin Boat
149 R$
x2 Item Drop
99 R$
x2 Money
99 R$
Yeti Sword
99 R$
x1.5 Gem Change
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME (DAY #1) · welcome169,218 · 0.00% win
100 Hits · progression125,435 · 0.00% win
500 Hits · progression29,156 · 0.00% win
1000 Hits · progression14,495 · 0.00% win
Day #5 · progression8,585 · 0.00% win
5000 Hits · progression845 · 0.00% win
Day #10 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked3 September 2026 — 77 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:0677no change
14 Aug 2026, 11:4777first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.