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Brainrot Elevator

Brainrot Elevator

A Roblox experience owned by LossBite Studios.

MinigamesENbrainrotminigamesobby

Brainrot Elevator is a minigames experience created on 2022-07-27. The game has accumulated 16,373,630 lifetime visits and 8,598 favorites. Currently, zero users are playing. The title holds a 30% like percentage. Tags include elevator, parkour, and obby elements.

Description (written by the developer; not a statement by this register)

Welcome to Brainrot Elevator! This game is more fun if you play this with your friends! 👍Leave a thumbs up if you enjoyed the elevator!👍 Tags: Elevator, Brainrot, Tung Tung Sahur, Fun game, Admin, Parkour, Minigames, Obby, Catalog, Avatar.

Last updated by the developer 29 Jun 2025, 17:27 UTC.

0
playing (measured 10 Aug 2026, 16:33 UTC)
16,373,630
lifetime visits
30%
liked (1,232 👍 / 2,855 👎)
8,589
favourites (0.5 per 1k visits)
27 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:330first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 16

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Gravity Coil
25 R$
Speed Coil
25 R$
VIP
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome10,001,545 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3013 August 2026 — 30 % liked2 September 2026 — 30 % liked1 November 2026 — 30 % liked13 August 20261 November 2026
3 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 29–31 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 18:0630no change
2 Sept 2026, 17:4930no change
13 Aug 2026, 17:2230first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.