Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
RIP OOF Sound [NEVER FORGET]

RIP OOF Sound [NEVER FORGET]

A Roblox experience owned by Aws Studios.

OtherENnostalgiatributeclassic roblox

RIP OOF Sound [NEVER FORGET] is an 'other' genre Roblox experience created on 2022-07-27. The game has accumulated 9,224,817 lifetime visits and 12,834 favorites. It maintains an 89% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

we gather here to say our goodbyes to ROBLOX Classic features such as the iconic 'Oof' sound, builders club, guests, and tix 😭😢 F to pay respects These features will be missed very much. we will always remember the good old times. tags: tix roblox survive bacon hair guest game popular roleplay sad oof free run hide

Last updated by the developer 29 Dec 2025, 17:15 UTC.

0
playing (measured 10 Aug 2026, 20:17 UTC)
9,224,817
lifetime visits
89%
liked (4,980 👍 / 601 👎)
12,836
favourites (1.4 per 1k visits)
27 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1000
7,143 R$
flying carpet (fly anywhere)
179 R$
super coil
99 R$
carry a noob
99 R$
throw some rocks
79 R$
custom sign
79 R$
gravity coil
49 R$
speed coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

SAVE THE OOF! · other5,903,179 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8913 August 2026 — 89 % liked23 August 2026 — 89 % liked2 September 2026 — 89 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:5189no change
23 Aug 2026, 20:5089no change
13 Aug 2026, 20:4989first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.