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teddy friends

teddy friends

A Roblox experience owned by Leo Games.

Teddy Friends is a Roblox experience created on July 28, 2022. The game has accumulated 3,645,707 lifetime visits and 8,826 favorites. Currently, one user is playing. The title holds a 59% like percentage. No specific genre classification is recorded in the data.

Description (written by the developer; not a statement by this register)

🏭 we shouldn't have went into the abandoned toy factory... 🏭 please like the game! join the group to check out my other games, and be notified when a new update is released, or when i release a new game! thanks for playing!

Last updated by the developer 6 Nov 2023, 14:31 UTC.

1
playing (measured 10 Aug 2026, 16:23 UTC)
3,645,707
lifetime visits
59%
liked (1,883 👍 / 1,312 👎)
8,823
favourites (2.4 per 1k visits)
28 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

bigger inventory
99 R$
flashlight
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

contemplating going on the bus · other1,799,548 · 100.0% win
played teddy friends · other1,007,220 · 58.0% win
killed by teddy · other486,941 · 29.0% win
killed by doll · other55,259 · 0.00% win
survived teddy friends · progression15,295 · 0.00% win
killed by clown · other12,372 · 0.00% win
teddy friends pro · other1,067 · 0.00% win
teddy friends master · progression359 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5914 August 2026 — 59 % liked24 August 2026 — 59 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:0759no change
14 Aug 2026, 04:0659first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.