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Roblox but every second you grow

Roblox but every second you grow

A Roblox experience owned by BtKing Studios.

TycoonENgrowth mechanicpet collectionzone exploration

Roblox but every second you grow is a tycoon experience created on 2022-07-28. The game has accumulated 3,070,749 lifetime visits and 11,253 favorites. Currently, zero users are playing. The title holds an 82% like percentage. Updates include new zones, pets, and an Xmas Egg.

Description (written by the developer; not a statement by this register)

[NEXT UPDATE AT 7000 LIKES!] UPDATE LOG: - XMAS Egg - New zones - New pets In this game, every second you're in it, you grow bigger! Discover new zones, get higher multipliers! Will you become the biggest?

Last updated by the developer 3 Feb 2026, 23:16 UTC.

0
playing (measured 10 Aug 2026, 15:07 UTC)
3,070,749
lifetime visits
82%
liked (6,825 👍 / 1,523 👎)
11,251
favourites (3.7 per 1k visits)
28 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Gems
199 R$
VIP
199 R$
+2 Pet Equip
99 R$
Double Size
99 R$
+50 Pet Inventory Space
49 R$
Size Changer
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played the game! · welcome1,480,702 · 0.00% win
5 Size Achieved! · progression711,357 · 0.00% win
10 Size Achieved! · progression630,384 · 0.00% win
20 Size Achieved! · progression564,115 · 0.00% win
50 Size Achieved! · progression479,553 · 0.00% win
100 Size Achieved! · progression412,216 · 0.00% win
1K Size Achieved! · progression212,623 · 0.00% win
10K Size Achieved! · progression95,923 · 0.00% win
100K Size Achieved! · progression39,452 · 0.00% win
1M Size Achieved! · progression17,022 · 0.00% win
5M Size Achieved! · progression10,145 · 0.00% win
10M Size Achieved! · progression8,096 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked3 September 2026 — 82 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:3982no change
14 Aug 2026, 05:3782first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.