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MeMe Mergers🤣

MeMe Mergers🤣

A Roblox experience owned by Mergers Studio.

TycoonENmememergetycoon

MeMe Mergers🤣 is a tycoon experience created on 2022-07-28. The game has accumulated 5,513,806 lifetime visits and 10,133 favorites. It holds an 84% like percentage. Currently, zero players are active. The description highlights merging mechanics, stat upgrades, and worker hiring within a meme-themed environment.

Description (written by the developer; not a statement by this register)

🤣 Welcome to MeMe Mergers! Merge memes and become the best merger around. Upgrade your stats, hire workers, complete obbies, rebirth, and more in the new MEME MERGERS! 👍 LIKE THE GAME + JOIN THE GROUP FOR PERMANENT +15% CASH BOOST! 🔴 Codes: "Release", "Merge" for x2 CASH boost timers Next code at 250 likes! Tags: Social, Hangout, Tycoon, Action, Merge, Memes, Funny, Rich, Simulator, Blocks, Merge To Get Rich

Last updated by the developer 15 May 2024, 19:29 UTC.

0
playing (measured 10 Aug 2026, 17:34 UTC)
5,513,806
lifetime visits
84%
liked (4,654 👍 / 871 👎)
10,135
favourites (1.8 per 1k visits)
28 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fast Workers
699 R$
x2 Diamonds
499 R$
x2 Cash
499 R$
VIP!
399 R$
Extra Speed
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reach Block 1 · progression2,136,959 · 100.0% win
Reach Block 5 · progression1,665,893 · 100.0% win
Reach MeMe 10 · progression1,104,750 · 57.1% win
Reach MeMe 20 · progression743,481 · 57.1% win
Reach MeMe 30 · progression475,800 · 38.1% win
Reach MeMe 40 · progression267,847 · 38.1% win
Reach MeMe 50 · progression169,204 · 20.0% win
Reach MeMe 60 · progression120,470 · 0.00% win
Reach MeMe 70 · progression78,712 · 0.00% win
Reach MeMe 80 · progression47,662 · 0.00% win
Reach MeMe 90 · progression27,470 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked3 September 2026 — 84 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:5084no change
14 Aug 2026, 00:4884first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.