Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
The Neverending Obby

The Neverending Obby

A Roblox experience owned by FULG Studios.

ObbyENinfinitecoin economyupgrades

The Neverending Obby is an infinite obby experience created on 2022-07-28. It features up to 20 stages, with coins earned to purchase upgrades, trails, or boosts. The game has accumulated 1,226,219 lifetime visits, holds a 53% like percentage, and has 401 favorites. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

This is an obby that does not end (infinite obby). Every time you finish the last stage another one appears. Amount of stages that can appear: 20 Get coins by beating stages. With the coins you can buy upgrades, trails or boosts. I got the idea first from the youtuber TheDevKing The music in the background is published by Roblox and can be found on the marketplace with their respective names.

Last updated by the developer 14 Jul 2023, 11:51 UTC.

0
playing (measured 10 Aug 2026, 14:47 UTC)
1,226,219
lifetime visits
53%
liked (170 👍 / 150 👎)
402
favourites (0.3 per 1k visits)
28 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Coins
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage 50 · progression10,557 · 0.00% win
100 stages · progression5,282 · 0.00% win
Stage 100 · progression2,772 · 0.00% win
1000 stages · progression72 · 0.00% win
Stage 500 · progression31 · 0.00% win
Skilled Up28 · 0.00% win
Stage 1k · progression17 · 0.00% win
10k stages · progression2 · 0.00% win
1M stages · progression1 · 0.00% win
Stage 10k · progression1 · 0.00% win
100k stages · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5314 August 2026 — 53 % liked3 September 2026 — 53 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:0453no change
14 Aug 2026, 13:5253first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.