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⭐ HUGE UPDATE ⭐⏰ DONT RUN OUT OF TIME ⏰

⭐ HUGE UPDATE ⭐⏰ DONT RUN OUT OF TIME ⏰

A Roblox experience owned by Skryptix.

ObbyENtime-based survivalobbyswordfight

Description (written by the developer; not a statement by this register)

BIG UPDATE: Now you can donate extra time to friends, do Obbies for more time, and do swordfights for time! 🎉Group Link: https://www.roblox.com/groups/3487073/Skryptix#!/about🎉 ⚔️GROUP MEMBERS GET 1 FREE SWORD!⚔️ ⚔️PREMIUM PLAYERS GET 1 FREE SWORD!⚔️ Ponder upon what constitutes a Chicken as the clock counts down to your inevitable doom. Upon realizing that there isn't long now, maybe take a seat in the emo corner with fellow emos and discuss the intricacies of knitting stuffed animals or have a chat about onions. It's up to you what you do with your time, spend it wisely.

Last updated by the developer 17 Aug 2025, 06:49 UTC.

0
playing (measured 11 Aug 2026, 03:36 UTC)
193,829
lifetime visits
55%
liked (215 👍 / 173 👎)
949
favourites (4.9 per 1k visits)
29 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(Permantent) BANANA
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome64,066 · 0.00% win
Unlucky · other15,122 · 0.00% win
Easy Obby! · progression7,657 · 0.00% win
Hard Obby! · progression3,438 · 0.00% win
Medium Obby! · progression2,606 · 0.00% win
Time to waste · other2,078 · 0.00% win
Skill Issue · other265 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.