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[Pre-release] FamilyMart in the Countryside

[Pre-release] FamilyMart in the Countryside

A Roblox experience owned by スケールの開発ログ.

RoleplayENsimulationconvenience storeslice of life

Description (written by the developer; not a statement by this register)

Along the road, there is a FamilyMart, less population. This game was highly inspired by "田舎のコンビニ" (by @wabisabi_jp). I am a friend of him but there are no any relations with it.

Last updated by the developer 8 Jul 2026, 14:11 UTC.

0
playing (measured 11 Aug 2026, 14:31 UTC)
69,547
lifetime visits
80%
liked (70 👍 / 17 👎)
596
favourites (8.6 per 1k visits)
29 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ラジカセ (Boombox)
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

2025 Valentine's Event · other2,235 · 0.00% win
You killed me, WWW · progression1,092 · 0.00% win
Found a secret! · secret470 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.