That One OMORI Game
A Roblox experience owned by Push Mari People.
RoleplayENomoriroleplayfangame
That One OMORI Game is a roleplay experience created on 2022-07-29. It has accumulated 2,765,649 lifetime visits and 63,241 favorites. The title holds a 97% like percentage. Currently, zero users are playing. The game features exploration and roleplay elements within an OMORI-themed setting.
Description (written by the developer; not a statement by this register)
Note: GAME IS NOT BEING DEVELOPED. Check out Sunny's Room to see the announcement! Update 28! Improved Faraway Town! Join sunny to relieve those old memories! Thank you for supporting with us and happy 3rd anniversary to our silly OMORI fangame! Art by chesbogor Explore, Roleplay and Meet new Friends! Explore different places to collect a lot of badges! Have fun with your friends and hangout or roleplay in the OMORI world! (game might include spoilers.) This game is FAR from completion, As long as we're together this project will stay strong :D -Thank you everyone for 2 Million Visits! Thank you thank you!! -Some Assets and Music Tracks are taken from Omori. Please support them by buying Omori! -(Formally known as Push Mari Down The Stairs (Omori) -funny omori made with sillyness... That One OMORI Game Team [IMPORTANT] Hey everyone we are still working hard on the reworked update! Sorry for the wait...
Last updated by the developer 10 Jun 2026, 05:37 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:48 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 06:37 | 97 | no change |
| 24 Aug 2026, 06:36 | 97 | no change |
| 14 Aug 2026, 06:35 | 97 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.