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🏆Stud Jumps Per Difficulty Obby!(Update)

🏆Stud Jumps Per Difficulty Obby!(Update)

A Roblox experience owned by Gri Creations.

ObbyENjump power mechanicparkoureasy difficulty

Description (written by the developer; not a statement by this register)

🏆WELCOME TO STUD JUMPS PER DIFFICULTY🏆 Use code "Jump"❗️ 👍Like The Game For a Surprise!👀 😀Every jump has been tested 🧱Walls: 53 Thumbs up for more updates👍 Thanks for playing! Tags: JPD , Jump per difficulty , stud walls , jump stud walls , stud jumps , jump , obby , oby , Stud Jumps Obby , 2000 , easy , chartobby , high , highjump, Jumping per difficulty , DCO , obstacle , course , easy , fun , stud jump , climb , stairs, Parkour, Fun, Easy, Easy Obby, Parkour Obby, Stud Jumps Stages, Obstacle Course, Platformer Obby, Rainbow, Colorful, jump, roblox but every second you get +1 jump power, roblox but you get +1 jump every second, get jump, grow, every second, obby, obby tower

Last updated by the developer 28 Jul 2023, 11:52 UTC.

0
playing (measured 21 Aug 2026, 12:00 UTC)
2,438
lifetime visits
90%
liked (9 👍 / 1 👎)
3
favourites (1.2 per 1k visits)
29 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 12:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
799 R$
Admin Gamepass
499 R$
Double Jump
249 R$
Speed Coil
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,392 · 0.00% win
First Win!! · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.