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A Tower an Hour

A Tower an Hour

A Roblox experience owned by A Tower an Hour.

AdventureENJToHobstacle coursefangame

Description (written by the developer; not a statement by this register)

Welcome to A Tower an Hour, the JToH inspired fangame that has every tower made in less than an hour! Credit to Qyaxa for making the original game.

Last updated by the developer 3 Aug 2026, 06:16 UTC.

0
playing (measured 12 Aug 2026, 17:19 UTC)
27,314
lifetime visits
72%
liked (132 👍 / 51 👎)
300
favourites (11.0 per 1k visits)
30 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 17:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Saving Grace
300 R$
Dog Comfort Box
150 R$
Unstable Crystal
100 R$
Weakling's Coil
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tower of Basic Teachings · progression1,793 · 0.00% win
Tower of Magmatic Caverns · progression1,502 · 0.00% win
Nostalgia Zone? · other1,216 · 0.00% win
Tower of Soggy Waffles · other553 · 0.00% win
Tower of Repetitive Disappointment · other441 · 0.00% win
Tower of Not Feeling It · other420 · 0.00% win
Tower of Natively Narrow Networth Nourishment · other379 · 0.00% win
Tower of Twisting and Turning · progression285 · 0.00% win
Steeple of Crayon Kinetics · progression246 · 0.00% win
Tower of Onion · progression244 · 0.00% win
Tower of Pop Rocks · progression242 · 0.00% win
Steeple of Simple Tasks · other228 · 0.00% win
Steeple of True Simplicity · other209 · 0.00% win
Tower of Two Times Too Short · other201 · 0.00% win
Tower of Cookie Calamity · progression172 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

727372.516 August 2026 — 73 % liked5 September 2026 — 72 % liked5 October 2026 — 72 % liked25 October 2026 — 72 % liked16 August 202625 October 2026
4 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 07:0572no change
5 Oct 2026, 07:0372no change
5 Sept 2026, 05:3672-1
16 Aug 2026, 05:3373first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.