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Disaster Island [NEW!]

Disaster Island [NEW!]

A Roblox experience owned by Virtual Cat Studios.

SurvivalENdisaster survivalphysics-basedisland escape

Description (written by the developer; not a statement by this register)

🏝️You, along with a group of other islanders will find yourselves stranded on an island that you have to escape from, but there is a twist, the island holds many disasters, survive them as they come your way in order to make it out alive! ⚠️This game is still under development and incomplete. Note that the game is still extremely buggy. ⚠️This game operates on heavy physics, your device may experience slow loading times or lag. 🕰️ Being in-game for 30 minutes will award you a 10% Cash Boost. 🎲 Join the group to receive a 20% boost in Cash. https://www.roblox.com/groups/14503404/Virtual-Cat-Studios 🔨 Changelog: BETA - JUN_Rel, v0553 > Fixed issue with the 20% group joining boost. > Entered the beta testing phase. > Enabled Early Supporter badge until release. > Fixed issue with not being able to respawn when falling into the void. Tags: Floor Is LAVA, Lava, Lava Survival, Survive, Tsunami, Santa, Obby, Fun, Epic, Cool, Disaster, Nuke, Storm, Zombie, Flood

Last updated by the developer 27 May 2026, 19:13 UTC.

0
playing (measured 12 Aug 2026, 07:08 UTC)
40,338
lifetime visits
84%
liked (173 👍 / 34 👎)
364
favourites (9.0 per 1k visits)
30 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Balloon
95 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Supporter · other7,227 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8415 August 2026 — 84 % liked25 August 2026 — 84 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 20:3284no change
15 Aug 2026, 20:2084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.