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His coldness: his fear {Beta}

His coldness: his fear {Beta}

A Roblox experience owned by Grupo tlank.

HorrorPThorrormultiplayersurvival

Description (written by the developer; not a statement by this register)

Descrição de His Coldness: His Fear His Coldness: His Fear O frio não é natural. Ele está vivo. Entre em uma experiência de terror multiplayer onde você e outros jogadores precisam sobreviver enquanto algo sombrio os observa na escuridão. Trabalhem juntos para explorar o mapa, encontrar pistas e escapar… antes que “Ele” encontre vocês primeiro. Mas cuidado: O medo separa. O frio paralisa. E o silêncio pode ser sua sentença. Você consegue sobreviver à frieza dele… ou vai se render ao seu próprio medo? Patrocinadores: créditos Criador do jogo {Tlankgaming_1/Flyver_OfcDev} Fundador da ideia {Flyver_OfcDev} Scripts/funcionamento do jogo {Flyver_OfcDev} •Idioma do jogo PT-BR •jogo feito Sozinho pelo o celular por Flyver_OfcDev •Recomendado jogar sozinho se não tiver medo hehehe

Last updated by the developer 2 Mar 2026, 17:39 UTC.

0
playing (measured 18 Aug 2026, 07:04 UTC)
409
lifetime visits
100%
liked (8 👍 / 0 👎)
2
favourites (4.9 per 1k visits)
31 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 07:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Doação máxima
1,250 R$
Doação média
250 R$
GALINI MAÇÃCINI TROCONINI
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Há uma folha caindo na imaginação · other106 · 0.00% win
Fuja da instalação · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.