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[UPD] ☕ Coffee Shop

[UPD] ☕ Coffee Shop

A Roblox experience owned by Starblocks ᅠ.

RoleplayENroleplaysimulationsocial

Description (written by the developer; not a statement by this register)

Welcome to your local Starblocks, where we are dedicated in bringing you the best experience of fine-quality coffee, amazing customer connections, and the best third-place experience between work and home. If you have any questions, feel free to ask around or join our communications server, you can also report rulebreakers and enjoy events here as well. 📗 Check out our handbook for more information regarding our company: https://devforum.roblox.com/t/our-handbook/3187763 Enjoy benefits of an overhead icon, a golden coffee mug, & premium seating by purchasing Roblox Plus. As always, thanks for playing our game and give us a like/follow if you enjoy the experience.

Last updated by the developer 9 Aug 2026, 21:04 UTC.

0
playing (measured 11 Aug 2026, 01:36 UTC)
44,758
lifetime visits
68%
liked (161 👍 / 76 👎)
299
favourites (6.7 per 1k visits)
31 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Coffee Master
750 R$
Throwable Beverages
500 R$
Cleaning Professional
500 R$
No Hat Required
250 R$
Handless Segway
125 R$
Colorable Nametag
100 R$
Selfie Stick
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you played. · welcome25,380 · 100.0% win
sittin' on da toilet. · other212 · 0.00% win
long story short. · other129 · 0.00% win
touched the thermostat. · other64 · 0.00% win
doin the time. · other47 · 0.00% win
oooo shiny. · other7 · 0.00% win
corporate espionage · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6815 August 2026 — 68 % liked25 August 2026 — 68 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 19:2168no change
15 Aug 2026, 19:1668first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.