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エレベータービル(Elevator Building)™

エレベータービル(Elevator Building)™

A Roblox experience owned by 株式会社猫内ホールディングス.

RoleplayJAsimulationbuildingroleplay

Description (written by the developer; not a statement by this register)

営業時間:8時30分~20時 floor infomation A:1Fロビー2F"?"3Fミニエレベーター4Fミニオフィス(in A)5Fファミマ(?)6Fミニ展望台 B:1Fロビー2F部屋3F食べるところ C:1Fロビー2Fアスレチック?3Fゲート(謎)4F木の箱(謎)5Fミニオフィス(in C)6Fピクニックゾーン D:1Fロビー2F"?"3F"?" E:1F木2F面接3F踏切4Fカフェ5F休憩室6Fピクニックゾーン Elevator infomation A:左側,右側エレベーター停止階:all B:左側エレベーター停止階:all 真ん中エレベーター停止階:1,3 右側エレベーター停止階:1,2 C:左側エレベーター停止階:all 右側エレベーター停止階:1,3,4,6 D:両側全ての階に停止 E:すべてのエレベーターがすべての階に停止 記念館:右側エレベーター停止階:1,7 それ以外全てのエレベーターは全ての階に停止 ~~~~~~~~~~~~~~~~~~~~~~~~~~~ みんなへ 絶対このマップを変えないで!変えると罰があるかもしれません ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Rule グループに参加していないのに「グループに参加してる」などの偽発言、迷惑行為、荒らし行為などはやめましょう。 関係者館へは、関係者以外の立ち入り禁止です。関係者以外のアドミン要求はNG また、パス要求した場合でも判定となります 一回目はキル、2回目は15分の出禁、3回目は1日バン、4回目は7日バン、5回目は永久バン ルールを守って楽しく遊びましょう! ~~~~~~~~~~~~~~~~~~~~~~~~~~~ 問い合わせ先→https://www.roblox.com/groups/15529056/unnamed#!/about

Last updated by the developer 4 Mar 2026, 13:14 UTC.

0
playing (measured 11 Aug 2026, 03:51 UTC)
8,130
lifetime visits
81%
liked (13 👍 / 3 👎)
46
favourites (5.7 per 1k visits)
31 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ヘッドアドミンパス
999,999,999 R$
Admin commend
199 R$
VIP
99 R$
鍵を1日だけ所有
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ようこそ! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.