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MrBeast’s Deadly Challenge Obby Reach $100,000

MrBeast’s Deadly Challenge Obby Reach $100,000

A Roblox experience owned by Kids Glass.

ObbyENMrBeast IPParkourRage game

MrBeast’s Deadly Challenge Obby Reach $100,000 is an obby experience created on 2022-07-31. It has accumulated 7,064,541 lifetime visits and 8,222 favorites. The experience holds a 61% like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

💀 Welcome to MrBeast’s Challenge Deadly Obby! Jump, dodge, and survive deadly hammers, impossible jumps, and rage-inducing obstacles! 🎁 Finish the obby to get a surprise reward! 👍 Like & favorite for new stages! Tags [Ignorar]: RTHRO, obby, deadly obby, rage, hammer, sky obby, parkour, challenge, mrbeast

Last updated by the developer 9 Aug 2026, 18:47 UTC.

0
playing (measured 10 Aug 2026, 15:30 UTC)
7,064,541
lifetime visits
61%
liked (369 👍 / 234 👎)
8,222
favourites (1.2 per 1k visits)
31 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RainbowUnicorn
640 R$
Laser Gun
480 R$
GoldenCarpet
400 R$
Flying Carpet
320 R$
ClassicSword
320 R$
FusionCoil
96 R$
GrappleHook
88 R$
GravityCoil
64 R$
BoomBox
64 R$
Speed Coil
56 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome1,136,138 · 100.0% win
YOU FINISH! · progression2,684 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.