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[SUMMER 🚤] Soulmate Color 🎨

[SUMMER 🚤] Soulmate Color 🎨

A Roblox experience owned by Ohario Community.

RoleplayENsoulmate matchingcolor-based roleplaysocial interaction

[SUMMER 🚤] Soulmate Color 🎨 is a roleplay experience created on July 31, 2022. The game currently has 555 players online and has accumulated 71,385,464 lifetime visits. It holds 273,942 favorites and maintains a 77% like percentage. The experience focuses on interactive roleplay mechanics involving random color assignments for players.

Description (written by the developer; not a statement by this register)

🎨 • Welcome to Soulmate Color, a unique, interactive roleplay for everyone! ❔• You will receive a random color and another player will receive the same color as you, roleplay as soulmate colors exactly as the povs show! 🩷 • Enjoying our games? Like and Follow the game for notice on upcoming updates! 👑 • VIP gamepass consists of a .to command - teleport to any player, and a special chat tag! ⚠️ • Disclaimer : We are not responsible for any actions being made off this experience. For any reports or further help please message us via communications server linked to our group and this game. 🎉 • We thank you all for the support and visits! THANKS FOR 70M 💖 🏷️ • TTD, Dances, Trend, Friends, Donate, Soulmate, Music, Colour, FREE UGC

Last updated by the developer 11 Oct 2026, 13:46 UTC.

384
playing (measured 1 Nov 2026, 04:50 UTC)
77,712,754
lifetime visits
77%
liked (32,403 👍 / 9,622 👎)
282,774
favourites (3.6 per 1k visits)
31 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

141562351.538411 October 20261 November 2026
500 measurements spanning 21 days, net +53. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–625 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
1 Nov 2026, 04:50384+24
1 Nov 2026, 03:50360+33
1 Nov 2026, 02:50327+66
1 Nov 2026, 01:50261-3
1 Nov 2026, 00:50264+16
31 Oct 2026, 23:50248-25
31 Oct 2026, 22:50273-17
31 Oct 2026, 21:50290-51
31 Oct 2026, 20:50341+35
31 Oct 2026, 19:50306-50
31 Oct 2026, 18:50356+41
31 Oct 2026, 17:50315-60
31 Oct 2026, 16:50375+68
31 Oct 2026, 15:50307-72
31 Oct 2026, 14:50379+49
31 Oct 2026, 13:50330-20
31 Oct 2026, 12:50350+25
31 Oct 2026, 11:50325+68
31 Oct 2026, 10:50257-1
31 Oct 2026, 09:50258first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip Pass
499 R$
Double Tokens
299 R$
Gravity Coil
99 R$
Speed Coil
99 R$
Neon Saber
99 R$
Umbrella
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! · welcome11,146,683 · 46.9% win
5 Day Login Streak! · other111,861 · 1.2% win
10 Day Login Streak! · other18,432 · 0.10% win
You met the Dev! · other12,875 · 0.00% win
Completed Easter 2024 Event! · social7,375 · 0.00% win
You met the Creator! · welcome5,635 · 0.00% win
25 Day Login Streak! · other1,686 · 0.00% win
50 Day Login Streak! · other227 · 0.00% win
Experience A Blood Moon 🩸🌙 · other154 · 0.00% win
100 Day Login Streak! · other24 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7721 August 20261 November 2026
1709 measurements spanning 71 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1709
Measured (UTC)% likedChange
1 Nov 2026, 04:5077no change
1 Nov 2026, 03:5077no change
1 Nov 2026, 02:5077no change
1 Nov 2026, 01:5077no change
1 Nov 2026, 00:5077no change
31 Oct 2026, 23:5077no change
31 Oct 2026, 22:5077no change
31 Oct 2026, 21:5077no change
31 Oct 2026, 20:5077no change
31 Oct 2026, 19:5077no change
31 Oct 2026, 18:5077no change
31 Oct 2026, 17:5077no change
31 Oct 2026, 16:5077no change
31 Oct 2026, 15:5077no change
31 Oct 2026, 14:5077no change
31 Oct 2026, 13:5077no change
31 Oct 2026, 12:5077no change
31 Oct 2026, 11:5077no change
31 Oct 2026, 10:5077no change
31 Oct 2026, 09:5077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.