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[SUMMER 🚤] Soulmate Color 🎨

[SUMMER 🚤] Soulmate Color 🎨

A Roblox experience owned by Ohario Community.

RoleplayENsoulmate matchingcolor-based roleplaysocial interaction

[SUMMER 🚤] Soulmate Color 🎨 is a roleplay experience created on July 31, 2022. The game currently has 555 players online and has accumulated 71,385,464 lifetime visits. It holds 273,942 favorites and maintains a 77% like percentage. The experience focuses on interactive roleplay mechanics involving random color assignments for players.

Description (written by the developer; not a statement by this register)

🎨 • Welcome to Soulmate Color, a unique, interactive roleplay for everyone! ❔• You will receive a random color and another player will receive the same color as you, roleplay as soulmate colors exactly as the povs show! 🩷 • Enjoying our games? Like and Follow the game for notice on upcoming updates! 👑 • VIP gamepass consists of a .to command - teleport to any player, and a special chat tag! ⚠️ • Disclaimer : We are not responsible for any actions being made off this experience. For any reports or further help please message us via communications server linked to our group and this game. 🎉 • We thank you all for the support and visits! THANKS FOR 70M 💖 🏷️ • TTD, Dances, Trend, Friends, Donate, Soulmate, Music, Colour, FREE UGC

Last updated by the developer 11 Oct 2026, 13:46 UTC.

307
playing (measured 26 Oct 2026, 14:50 UTC)
77,375,617
lifetime visits
77%
liked (32,292 👍 / 9,597 👎)
282,774
favourites (3.7 per 1k visits)
31 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

141562351.53075 October 202626 October 2026
500 measurements spanning 21 days, net +45. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–625 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 14:50307+16
26 Oct 2026, 13:50291-10
26 Oct 2026, 12:50301+43
26 Oct 2026, 11:50258+2
26 Oct 2026, 10:50256-13
26 Oct 2026, 09:50269+26
26 Oct 2026, 08:50243+5
26 Oct 2026, 07:50238+10
26 Oct 2026, 06:50228-8
26 Oct 2026, 05:50236-55
26 Oct 2026, 04:50291-28
26 Oct 2026, 03:50319-41
26 Oct 2026, 02:50360-53
26 Oct 2026, 01:50413-3
26 Oct 2026, 00:50416-46
25 Oct 2026, 23:50462+14
25 Oct 2026, 22:50448-5
25 Oct 2026, 21:50453-41
25 Oct 2026, 20:50494+14
25 Oct 2026, 19:50480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip Pass
499 R$
Double Tokens
299 R$
Gravity Coil
99 R$
Speed Coil
99 R$
Neon Saber
99 R$
Umbrella
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! · welcome11,146,683 · 46.9% win
5 Day Login Streak! · other111,861 · 1.2% win
10 Day Login Streak! · other18,432 · 0.10% win
You met the Dev! · other12,875 · 0.00% win
Completed Easter 2024 Event! · social7,375 · 0.00% win
You met the Creator! · welcome5,635 · 0.00% win
25 Day Login Streak! · other1,686 · 0.00% win
50 Day Login Streak! · other227 · 0.00% win
Experience A Blood Moon 🩸🌙 · other154 · 0.00% win
100 Day Login Streak! · other24 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7721 August 202626 October 2026
1575 measurements spanning 66 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1575
Measured (UTC)% likedChange
26 Oct 2026, 14:5077no change
26 Oct 2026, 13:5077no change
26 Oct 2026, 12:5077no change
26 Oct 2026, 11:5077no change
26 Oct 2026, 10:5077no change
26 Oct 2026, 09:5077no change
26 Oct 2026, 08:5077no change
26 Oct 2026, 07:5077no change
26 Oct 2026, 06:5077no change
26 Oct 2026, 05:5077no change
26 Oct 2026, 04:5077no change
26 Oct 2026, 03:5077no change
26 Oct 2026, 02:5077no change
26 Oct 2026, 01:5077no change
26 Oct 2026, 00:5077no change
25 Oct 2026, 23:5077no change
25 Oct 2026, 22:5077no change
25 Oct 2026, 21:5077no change
25 Oct 2026, 20:5077no change
25 Oct 2026, 19:5077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.