Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
A GENERIC CORE GAME (REVAMP 1.0)

A GENERIC CORE GAME (REVAMP 1.0)

A Roblox experience owned by Comet Development Group.

OtherENrevampfacility destructionwork in progress

Description (written by the developer; not a statement by this register)

not so generic Server invite: wDbggsgnBR THIS GAME IS A WORK IN PROGRESS // COMPLETE REVAMP V2 COMING SOMEWHEN. the update is out real!!!! tags so we get more attention lol company underground core reactor lethal meltdown startup facility portal agcg black hole blackhole explosion facility destruction

Last updated by the developer 29 Jun 2025, 16:40 UTC.

0
playing (measured 11 Aug 2026, 08:51 UTC)
64,590
lifetime visits
85%
liked (288 👍 / 50 👎)
1,269
favourites (19.6 per 1k visits)
31 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Big donation
1,000 R$
Normal donation
300 R$
Small donation
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome28,533 · 0.00% win
Reactor Engagement Sequence · progression14,949 · 0.00% win
Thermal Cascade · other7,829 · 0.00% win
Emergency Resonance Override · other3,768 · 0.00% win
Protocol "Nighthawk-25" · other33 · 0.00% win
Reactor Purge Initiative · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8515 August 2026 — 85 % liked4 October 2026 — 85 % liked15 August 20264 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 20:3785no change
15 Aug 2026, 15:1985first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.