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The Maze

The Maze

A Roblox experience owned by Story Team Developer.

Description (written by the developer; not a statement by this register)

Note: Realistic Walking Animations are temporarily disabled, working on fixing it You and your friends go into a maze and things get really strange. You have to find a way to escape the maze. How to Play: 1. Find Keys to unlock doors. 2. Don't let the monster see you. Use lockers to hide from the monster (This is especially important if your doing nightmare mode, since you only get one live). 3. Get the last key and find the exit to escape! Warning: Game contains jumpscares. Game inspired by "The Mimic". Version 0.9: - Added Realistic Footstep sounds - Changed Shift to Sprint System - Added Camera Bobble - Voice Chat is now supported - Added the first 3 update items to Level 1 (Normal Mode Only)

Last updated by the developer 21 Feb 2023, 17:12 UTC.

0
playing (measured 7 Sept 2026, 04:35 UTC)
284
lifetime visits
100%
liked (3 👍 / 0 👎)
3
favourites (10.6 per 1k visits)
31 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 04:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Brighter Lantern
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 1 Completed · progression15 · 0.00% win
Nightmare 1 Completed · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.