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Pets Evolution [TRADE]

Pets Evolution [TRADE]

A Roblox experience owned by Chronicle Games.

SimulatorENcreature collectionevolution mechanicstrading

Description (written by the developer; not a statement by this register)

New feature, you can trade pets with other people freely now! Brand new! Evolve cute and weird creatures. Collect DNA to combine legs, arms, tails, wings and more! You can cross a dog🐶 with a troll👹, a deer🦌 with a butterfly🦋, a fox🦊 with a snowman⛄ — anything goes! THESE PETS AREN'T JUST BLOCKS! Every part is fully animated and there are thousands of combinations. Let's gooooo and evolve!

Last updated by the developer 23 Sept 2022, 06:46 UTC.

0
playing (measured 28 Aug 2026, 22:48 UTC)
60,038
lifetime visits
82%
liked (151 👍 / 33 👎)
431
favourites (7.2 per 1k visits)
31 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 22:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gold Discount
150 R$
Go Home
150 R$
Gem Up
100 R$
Faster Cooldown
100 R$
Heal Up
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Uh what is this · collection4,652 · 0.00% win
Goblin Basher · collection535 · 0.00% win
FoxCrocSpiderThing · collection141 · 0.00% win
Ice Cold · collection80 · 0.00% win
Ye Got Stones, Lad · collection35 · 0.00% win
Burban Dweller · collection30 · 0.00% win
If you're ugly, put on a hat · collection2 · 0.00% win
Can't Stop Monster Mashin' · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.